stabs dudes in the neck! (for points)
hide all the bodies
It's surprising that a $15 downloadable title would simultaneously reinvent and reinvigorate the stealth genre in lieu of its higher-budgeted cousins, but it happened. The 2D perspective appears to be a step backward at first glance, but it actually lays bare the game's finely-tuned systems in an immediately gratifying way.
The cat-and-mouse interplay--during which roles reverse at the drop of a corpse--is brilliantly accented by quasi-diegetic interface design that feels integral to the aesthetics instead of merely overlaid: growing noise radii that emanate from footfalls, and AI vision cones that coincide with rifle-mounted torchlights being two examples.
Just as impressive is the way equipment unlocks accomodate different playstyles within the overall stealth directive. Broader games have in the past marked off "stealth" on a features list, placed a few air ducts on their maps as alternate paths, and called it a day. Mark asks you what kind of predator you want to be and gives you the tools to do it with.